A poker deck is 52 card 13 rank and 4 suit . Working on efficient hand representation and evaluation . A K Q J T 9 8 7 6 5 4 3 2 scdh scdh scdh scdh scdh scdh scdh scdh scdh scdh scdh scdh scdh 52 bits . As, Ac, Qs Qh, 8s, 7s 6s Best Poker Tools and Software for Serious Players! Start ... We all know that there are many poker tools and poker software options. But how to find ones that are actually worth your time and money? I will help you with that, I have listed the best poker software and tools that I have found over the years, and I am sure you will find these beneficial. c# - Faster poker hand evaluation - Stack Overflow @HansPassant: +1 to your comment but OP's test code is not the typical use of such code (nor the typical "full enum" poker hand evaluation code). In typical code intermediate lookup indices are saved and the innermost loop only lookups into one of 52 contiguous spot. richnsk
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c# - Poker Hand Evaluator Challenge - Code Review Stack
edit 2: ok, after further review, not a perfect example, but some good stuff to work off of. The good things are using a class to break it up, so you have a bunch of different methods to test various things, like is_straight, is_flush. The bad is that the evaluation methods are dynamically created.
Dec 1, 2005 ... This program helps to learn how to play Jacks or Better Video poker perfectly. ... On the other hand, most object oriented poker hand evaluation libraries ..... The property " Card " is an enumeration of the card faces and card ...
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So I can assume that the bottleneck is hand evaluation algorithm. ... TwoPlusTwo evaluator shows great enumeration benchmark but failes at Monte ... It's a golfed program with size under 600 bytes and no lookup tables.
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A LOT of code on hand evaluation presented in the article "The Great Poker Hand Evaluator Roundup": XPokerEval. I would recommend you pokersource since it has been ported to all kinds of languages. TwoPlusTwo evaluator shows great enumeration benchmark but failes at Monte Carlo due to cache misses. Back to good ol' C. Steve Brecher's Holdem ... java - Using Inheritance for card game | DaniWeb I can't say anything about what your teacher wants, but use as many classes as you need. You will have a card class, and deck and hand classes which are containers for cards. Then maybe a game and player class. I'm working on a similar poker hand evaluation thing and its very difficult to do right, so don't worry if you don't get it right away. :D